

But with this new content, I feel obliged to continue playing until I've completed the game.įinishing a game and setting it down is very different from losing interest in a game and shelving it indefinitely - the former is going to leave you with a much more positive feeling toward the game. If there were no Mew Game, and the playthrough I'd just finished were the end of it, I would have given the game a solid 8/10, recommended it, and moved on. On the other end of the spectrum you have Bravely Default, where the general consensus seems to be that they required so many playthroughs (which were each too lengthy) to get the "good" ending that it ended up killing the fun.

I feel like there's a spectrum here - on one end, you have Half-Minute Hero, where the central gag is that you take a character from level 1 to final boss-worthy in 30 in-game seconds. If your aim is for people to do repeated playthroughs, I feel like 8 hours is probably on the higher end of how long you want it to take. Going from 777 to 111 for each item more than halves the amount of power and magic I had - at level 100! I agree it makes the other items more viable, but getting to the point where I could steamroll nearly everything at around level 50 made the tail end (ha) of my 8-ish hour playthrough more fun, and made it a lot easier to sit at my computer for 10-minute play sessions throughout my day where I could find the time. I'd like to have a save point before battling Drakonth, for example, so that I can do the final battle without having to replay nearly the entire game every time.Īs someone who just downloaded the Beta branch to try out Mew Game. Ideally I'd want them to be like Dragonsbane where it promotes a certain style (glass cannon in the case of Dragonsbane) though that might not be possible within the limitation of the game.Īlso a question, does the Mew Mode allow you to start a new game without losing all your previous progress? Right now I actually want to go back to see some of the earlier stuff but since there's only one save game, starting a new game instantly erases all my previous progress. While I'm a min-max kind of guy, I do prefer to have some variety in what I use and it seems like a total waste that you got a lot of interesting looking gear you could've use but you got to stick with the sumo wrestler cat unless you want to make stuff harder for yourself. I never liked those three items because once I get them there is literally no point to ever use anything else from that point to the end of the game. Now, we know nerfing stuff is always a sensitive subject, and hence we wanted to get some feedback on this first! Will you guys be okay if we nerfed these armors and weapons? Only now, these items will be balanced for first time players of the game! :) It's definitely our fault for not anticipating this, but don't fret though! With the new 'Mew Game' update, we're giving players the ability to level up Willpower, Faith and Courage! So you can bring it back to its former glory. However, with the internet being what it is, and some players devising strategies we never thought of(good job you guys!), the most powerful gear set in the game can technically be got really early, thus breaking the balance for the rest of the game! One of them is also guarded by a level 200 enemy! Originally, when designing it, we didn't think players would be able to get these pieces so early, because of the skill required, and how hidden some of these pieces were. As the topic suggests, we plan to nerf these three legendaries because, well.they're way too powerful!
